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← Selected work
№ 03 Realtime geospatial app 2024 — 25

Kimu

A multiplayer emoji MMO played on the real New York City map.

Full-stack · Realtime · Game design

Problem

I wanted a browser multiplayer game where geography is not a backdrop but the world model itself, while keeping the interface lightweight enough to work as a web product.

What I built

The interesting work is the intersection of maps, geolocation, realtime multiplayer state and custom canvas rendering: translating a real city into a shared interactive simulation rather than a static map experience.

Evidence

01

The real New York City map is the game world rather than a decorative backdrop.

02

Realtime player state, geolocation and canvas rendering run together in the browser.

03

The live product exposes missions, achievements, player identity and shared map state.

Live product

Use the thing itself.